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Fallout 2 armor class
Fallout 2 armor class





fallout 2 armor class

This should be mentioned on your description page. Player Characters may choose up to two traits, or even none at all before they start their campaign. Fallout® 2 is the sequel to the critically acclaimed game that took RPG'ing out of the dungeons and into a dynamic, apocalyptic retro-future. It happens a lot more to your enemies and NPC allies rather than yourself. Whilst First Person Shooters like Call of Duty definitely have elements of strategy and player choice the pressure to make these choices is compressed down to split second decisions. Might someone else confirm compatibility for FWE? Your fallout community for the early games, Fallout, Fallout 2, Fallout Tactics: Brotherhood of … You don't deal well with authority figures. They're not terrible, but they generally require an advanced knowledge of the game to make them worthwhile. Traits have both good points and bad points.

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There are 15 traits you can choose from, taken directly from New Vegas and Old World Blues DLC. Whenever dealing with a member of a faction or any type of guard or "authority", you gain a+1 Bonus to attack and Damage in combat, but gain a -3 Speech penalty when speaking and trading with them. Traits mostly modify aspects of gameplay, such as primary attributes, derived statistics, and skills, but can modify story elements as well. Does anyone know of a mod/console command that will let me pick, say, four? Everything You Want to Know About Fallout Vegas Perks: Traits and Levels 2-6 Full List of Fallout: New Vegas Perks for Intermediate Wasteland Wanderers: Levels 8 through 14 Gifted is the only one that I'd recommend getting 100% there aren't really any others that are as good. Not to be used with my other mod - Red Boots, they are already incorporated there and are rebalaneced to meet major gameplay changes Red Boots does to the game. Don't take this one: you'll want some poison resistance and you'll have to take two RadX's to get complete radiation resistance with or without this perk (unless you have the Rad Resistance perk or 10 endurance and Power Armor), and that there are plenty of stimpacks lying around. In Fallout 1 and 2, traits were game-changers that made every play-through different from the last.







Fallout 2 armor class