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Mods for attila total war
Mods for attila total war










  • Eventually you will wind up with a set of rules that approximate the outcome of Ck3 battles and you can stop recalibrating as frequently.
  • Did you outperform? Then assume your rules aren't good enough yet.
  • After every battle, compare your Total War results to the Ck3 outcome.
  • Nobody gets something like this right on the first try. In fact, I think it's safe to assume your initial set of rules will be unbalanced. It doesn't really matter what they are, as long as they can be executed consistently.
  • Draft a set of rules for transcribing Ck3 to Total War.
  • With that in mind, I think you can get something like this balanced as long as you're willing to work at it. My understanding is that you're trying to create a fun experience for you personally, as opposed to something that would be used broadly.

    mods for attila total war mods for attila total war

    What do you guys think? I think it could lead to an exciting gameplay experience.ĭo you think we can make something like that work? The numbers, the quality of the army, the skills of the general, the terrain bonus (maybe if the enemy has the terrain bonus they deserve to get +2 experience for their army in the Total War battle?)Īnother thing, would it be possible once I finished a battle in Total War, to copy the result WIN OR LOSE to CK3? Kind of like a "cheat" or a console command? The question now is how to make it balanced. ONLY WHEN YOUR CHARACTER IS LEADING THE ARMY - YOU THEN GET A GREEN LIGHT TO PLAY THE BATTLES IN TOTAL WAR. Now, obviously, you won't play the battles of each of your generals in CK3. If your general has died in the battle then your character has to die in CK3 as well. So, for example, if most of your army in CK3 are light infantry and horse archers, that's what you're going to play within the Total War's battles. I'm trying to think of a way to make it fair and balanced between the two games. If you have a "poor quality" of units in CK3, you're allowed to choose a poor quality of units only, in the battles of 1212AD also, the experience of the units can play a role in both CK3 and the battles in1212 AD. So whatever faction you're going to play in CK2/CK3 - you will have an army that will more or less match it in 1212 AD. They have a wide variety of units for each army, and they have a huge variety of factions (from different cultures) to choose from. (Battles are a bit too quick but still beautiful IMO) While the campaign is slowly becoming better and better, the battle system for this mod is already there, and it's working great. So There's a beautiful overhaul mod that recently came out for Total War: Attila - It's called 1212 AD, and it transforms the game into the medieval period.

    mods for attila total war

    While I can't wait for CK3 to come out, literally counting the hours, I was thinking about a way that I am going to play this game.












    Mods for attila total war